import pygame from game_manager import GameManager from sprite2D import Sprite2D pygame.init() SCREEN_WIDTH = 600 SCREEN_HEIGHT = 450 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) gm = GameManager(screen) go = Sprite2D(0, 0, 20, 40) gm.register_game_object(go) run = True while run: for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.quit()